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Clone design
Fabrice Rossi
This document tries do describe the design of the clone game.
1.
Sound
1.1 Design
1.2 Server side implementation (
sound_server.c
)
1.3 Sound Id manipulation (client side,
sound_id.c
)
1.4 Sound orders (client side,
sound.c
)
1.5 Guile binding (
ccl_sound.c
)
1.6 Future plans
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